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ActionBindingData

#include "Saturn/GameFramework/ActionBinding.h"

Specification for the real ActionBindings, owned by the Project and only created once.

struct ActionBindingData

Public members

std::string Name
RubyKey Key;
RubyMouseButton MouseButton;
ActionBindingType Type;

#if !defined(SAT_DIST)
    // The name of the Key/Mouse button
    std::string ActionName;
    // RenderID
    UUID ID;
#endif