ActionBindingData
#include "Saturn/GameFramework/ActionBinding.h"
Specification for the real ActionBindings, owned by the Project and only created once.
struct ActionBindingData
Public members
std::string Name
RubyKey Key;
RubyMouseButton MouseButton;
ActionBindingType Type;
#if !defined(SAT_DIST)
// The name of the Key/Mouse button
std::string ActionName;
// RenderID
UUID ID;
#endif