ActionBindingTriggerState
#include "Saturn/GameFramework/ActionBinding.h"
8-bit enum (bitfield).
enum class ActionBindingTriggerState : uint8_t
The enum allows the ActionBinding to know when it should fire it's function. Because this is a bitfield you can combine both values.
Valid bits
| Name | Value |
|---|---|
| Pressed | 0 |
| Released | 1 |